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Almathera Ten Pack 3: CDPD 3
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cmanual.lzh
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ACM2.lzh
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IDCMP
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Example2.c
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C/C++ Source or Header
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1990-01-30
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6KB
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183 lines
/* Example2 */
/* This program explains how to use the IDCMP flag MOUSEMOVE. */
#include <intuition/intuition.h>
struct IntuitionBase *IntuitionBase;
/* Declare a pointer to a Window structure: */
struct Window *my_window;
/* Declare and initialize your NewWindow structure: */
struct NewWindow my_new_window=
{
50, /* LeftEdge x position of the window. */
25, /* TopEdge y positio of the window. */
320, /* Width 320 pixels wide. */
100, /* Height 100 lines high. */
0, /* DetailPen Text should be drawn with colour reg. 0 */
1, /* BlockPen Blocks should be drawn with colour reg. 1 */
CLOSEWINDOW| /* IDCMPFlags We will recieve a message when the user: */
/* selects the Close window gad, or when the */
MOUSEMOVE, /* user moves the mouse. */
SMART_REFRESH| /* Flags Intuition should refresh the window. */
WINDOWCLOSE| /* Close Gadget. */
WINDOWDRAG| /* Drag gadget. */
WINDOWDEPTH| /* Depth arrange Gadgets. */
WINDOWSIZING| /* Sizing Gadget. */
ACTIVATE| /* The window should be Active when opened. */
REPORTMOUSE, /* Create MOUSEMOVE messages whenever this */
/* window is active and the mouse is moved. */
NULL, /* FirstGadget No gadgets connected to this window. */
NULL, /* CheckMark Use Intuition's default CheckMark. */
"MOVE THE MOUSE", /* Title Title of the window. */
NULL, /* Screen Connected to the Workbench Screen. */
NULL, /* BitMap No Custom BitMap. */
100, /* MinWidth We will not allow the window to become */
50, /* MinHeight smaller than 100 x 50, and not bigger */
400, /* MaxWidth than 400 x 200. */
200, /* MaxHeight */
WBENCHSCREEN /* Type Connected to the Workbench Screen. */
};
/***********************************************************************/
/* Extra information: */
/* If we set the IDCMP flag MOUSEMOVE then we tell Intuition that we */
/* are interested in MOUSEMOVE events. However, we must tell Intuition */
/* how and when these messages should be created. There exist two */
/* ways to do it: */
/* 1. Set the flag FOLLOWMOUSE in the Activation field in the Gadget */
/* structure. We will then recieve messages whenever the gadget is */
/* selected and the mouse is moved. */
/* 2. Set the flag REPORTMOUSE in the Flag field in the NewWindow */
/* structure. We will then recieve messages whenever the window is */
/* active and the mouse is moved. (Showed in this example.) */
/***********************************************************************/
main()
{
/* Boolean variable used for the while loop: */
BOOL close_me;
ULONG class; /* IDCMP flag. */
SHORT x, y; /* Position of the mouse (x,y). */
BOOL mouse_moved;
/* Pointer to an IntuiMessage structure: */
struct IntuiMessage *my_message;
/* Before we can use Intuition we need to open the Intuition Library: */
IntuitionBase = (struct IntuitionBase *)
OpenLibrary( "intuition.library", 0 );
if( IntuitionBase == NULL )
exit(); /* Could NOT open the Intuition Library! */
/* We will now try to open the window: */
my_window = (struct Window *) OpenWindow( &my_new_window );
/* Have we opened the window succesfully? */
if(my_window == NULL)
{
/* Could NOT open the Window! */
/* Close the Intuition Library since we have opened it: */
CloseLibrary( IntuitionBase );
exit();
}
/* We have opened the window, and everything seems to be OK. */
printf("Move the mouse!\n");
close_me = FALSE;
/* Stay in the while loop until the user has selected the Close window */
/* gadget: */
while( close_me == FALSE )
{
mouse_moved = FALSE;
/* Wait until we have recieved a message: */
Wait( 1 << my_window->UserPort->mp_SigBit );
/* As long as we can collect messages successfully we stay in the */
/* while-loop: */
while(my_message = (struct IntuiMessage *) GetMsg(my_window->UserPort))
{
/* After we have successfully collected the message we can read */
/* it, and save any important values which we maybe want to check */
/* later: */
class = my_message->Class; /* IDCMP flag. */
x = my_message->MouseX; /* X position of the mouse. */
y = my_message->MouseY; /* Y position of the mouse. */
/* After we have read it we reply as fast as possible: */
/* REMEMBER! Do never try to read a message after you have replied! */
/* (Some other process has maybe changed it.) */
ReplyMsg( my_message );
/* Check which IDCMP flag was sent: */
switch( class )
{
case CLOSEWINDOW: /* The user selected the Close window gadget! */
close_me=TRUE;
break;
case MOUSEMOVE: /* The user moved the mouse. */
mouse_moved = TRUE;
break;
}
}
if( mouse_moved )
{
/* Since we recieve so many messages when the mouse is moved, we */
/* respond first when the mouse has halted. Print out the mouse */
/* position relative to the top left corner of the window. */
printf("New position: (%d, %d)\n", x, y);
}
}
/* Close the window: */
CloseWindow( my_window );
/* Close the Intuition Library: */
CloseLibrary( IntuitionBase );
/* THE END */
}